[target=focus]

4/17/2007

..

ガー

うん、

兄貴次やろうか
いや、今はだめだ立てない
なんで・・
言えん、わかるだろう・・・
・・・
・・・

兄貴、ナイスセンス!ナイスセンス!

兄貴・・・

ロボ撃破

そんな日もあるよな・・・

.

/.\

4/16/2007

2.1.0

General

Spell Haste: The amount of spell haste rating needed per percentage of haste has been increased substantially. However, spell haste will now affect channeled spells, increasing the rate of their effects and decreasing their total duration. The same amount of damage/healing per casting will occur, but will take less time.

Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage.


Warlocks

"Amplify Curse": This ability is now consumed correctly by a "Curse of Doom" casting.
"Create Healthstone": These abilities will now be sorted in rank order in your spellbook.
"Create Spellstone": These abilities will now be sorted in rank order in your spellbook.
"Curse of the Elements" and "Curse of Shadow" now have a duration of 2 minutes when used on PvP targets.
"Curse of Tongues" now has a 12 second duration when used on PvP targets.
"Demonic Knowledge": This ability will now work with enslaved demons.
"Enslave Demon": The health bar and mana bar for enslaved demons will no longer appear to go down when they become enslaved.
Fixed some data errors that caused "Soul Leech" and "Conflagrate" to generate more threat than intended.
"Improved Drain Soul": This talent will no longer trigger when a creature other than the one you are draining dies.
"Insignia of the Alliance/Horde" and "Medallion of the Alliance/Horde" now remove "Fear", "Stun" and "Slowing" effects and no longer remove "Charm" and "Polymorph" effects.
New art added for "Ritual of Souls" channeling focus and "Soulwell" created by the spell.
"Ritual of Souls" no longer consumes a "Soul Shard" when cast in arenas.
"Shadowfury" now properly benefits from the Intensity talent.
"Spell Lock" (Felhunter) duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.
"Soulwell" now plays a sound and visual effect when you create a "Healthstone" through using it.
"Soul Link": Adjusted tooltip to explain that the damage transferred to the pet cannot be prevented. The functionality remains unchanged. This ability will now work with enslaved demons.
"Unholy Power": The tooltip has been corrected to indicate it works with the Imp's "Firebolt".


Pets

Voidwalkers will stop while they are consuming shadows.

Warlock and Hunter pets will now be automatically dismissed when you summon a mount. These pets will return on dismount. This does not affect pet happiness for Hunters.


Items

The "Spellfire" and "Shadoweave" tunics have been changed to robes.


パっと見関係ありそうなものだけ抜粋。

・Shadoweave,Spellfire "Vest"が"Robe"に!?
ForumにBlueのコメントがキたときはもしやと思ったけど・・・
この辺はしばらくの間ほぼ最高のPvE Gearだしうれしいです・・・
作り直しが必要でもええです。はい。

・ついにmount時のPetに変更が!
280%マウントが欲しくなる。なってもどうだね。
貯めるかね。貯められるのかね。

・Spell Hasteの効果がチャネリングSpellにも!!
地味にうれしい。さあ跳ねて跳ねてkickされよう。

・PvP Trinketがpoly/charmをはずせなくなり変わりにstunをはずせるように
最近犬使ってるからいいけどDestとかDemon41だったらどうなんだろな。
これは結果UD Buffな気がするよ。

・嫌がらせの筆頭CoTが12secに!!
当然でしょう。効果長すぎた。

・Chance to break crowd control from damage
なんかCritした時はがれる率UPみたいに書かれてるけどどうなんだろう。
Fearは今Dmgによってはずれにくすぎなので修正されておかしくない。

一番嬉しいのはVest→Robeで決定!!


最近は

これまではPvEもPvPも同Spec同Gearでやってきたけど
もうとうの昔にいけないことだったのですね。
(bagに装備沢山の方には申し訳ない)

ということで改めてPvP Gear収集中です。
HP11k Resilience 200ぐらいをひとまず目指そうかと思います。

それにしてもPvP報酬に必要なhonor2割ほど?減るらしい?
とっておくということができない性分。耐えられるか?無理。

とってもイヤーなUnstable Afflictionが犬で解除すると効果を発揮しないことに気づいた。
dispel扱いじゃないんだろーか。